Hi,

 Texture Atlas can be used for solving your task. you can learn how to use
this class in Optimizer.cpp.

 Regards,
//Phummipat

On Wed, May 25, 2011 at 9:29 PM, karl jones <[email protected]> wrote:

> Hi,
>
> I have a large number of 3d models(1000's), each model has dozens of
> textures in bmp format at 1024. I want to try to automate a process that
> will lower the resolution and merge the textures so I have less textures
> whilst maintaing the uv coords. Is this possible using OSG? I have seen
> mention of the Texture Atlas class, is this able to do this?
>
> Also is it able to change the texture format to jpeg or dds?
>
> ...
>
> Thank you!
>
> Cheers,
> karl
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39712#39712
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to