Hi, Texture Atlas can be used for solving your task. you can learn how to use this class in Optimizer.cpp.
Regards, //Phummipat On Wed, May 25, 2011 at 9:29 PM, karl jones <[email protected]> wrote: > Hi, > > I have a large number of 3d models(1000's), each model has dozens of > textures in bmp format at 1024. I want to try to automate a process that > will lower the resolution and merge the textures so I have less textures > whilst maintaing the uv coords. Is this possible using OSG? I have seen > mention of the Texture Atlas class, is this able to do this? > > Also is it able to change the texture format to jpeg or dds? > > ... > > Thank you! > > Cheers, > karl > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39712#39712 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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