It's far more readable :)  Thanks for the changes. They are
submitted to svn trunk.


  Regards,

On Wed, May 25, 2011 at 4:50 PM, Ryan Pavlik <rpav...@iastate.edu> wrote:
> The replacement of that inline function with a macro removes the type-safety
> offered by C++ and makes the code more accident prone.  I did the
> static-casts with the multiple parameters because the parameters to the
> function aren't necessarily always the same type. Looking into it further, a
> single parameter, which is manually specified when in doubt, seems to be the
> smartest solution, since it makes it explicit at the point of the call what
> precision is being used when it is ambiguous. I've attached files for an
> updated function which combines the best of all solutions so far: template
> function with a single parameter, body uses osg::absolute to simplify
> expression, and one explicit specification of the template parameter in
> calling code. Simpler and more explicit all around, I think - hopefully this
> will be acceptable. It build cleanly here: windows, vc9, maya 2012 x64
> Ryan
>
> On Tue, May 24, 2011 at 5:20 PM, Javier Taibo <javier.ta...@gmail.com>
> wrote:
>>
>>  Thanks for the fixes. Changes are now committed to svn trunk.
>>
>>  About the second issue, it seems a much complicated piece of code
>> for what it's doing. I suggest this lighter and cleaner alternative
>> instead of a template with three different typename parameters and the
>> huge expression with four static_cast.
>>
>> #define inTolerance(base, match, tolerance) (
>> osg::absolute((base)-(match)) < tolerance )
>>
>>  However, this part of the code was written by Peter Particle, so
>> I'll redirect to him both proposals.
>>
>>  Meanwhile, can you test if it is working for you right now?
>>
>>
>>  Regards,
>>
>>
>> On Tue, May 24, 2011 at 11:08 PM, Ryan Pavlik <rpav...@iastate.edu> wrote:
>> > The changes to osgpreview.cpp are for the first issue, while the changes
>> > to
>> > utility.h are for the second way of solving the second issue.
>> > Ryan
>> >
>> > On Tue, May 24, 2011 at 12:59 PM, Javier Taibo <javier.ta...@gmail.com>
>> > wrote:
>> >>
>> >>  Hi Ryan,
>> >>
>> >>  Thank you for the patches. Can you send the whole files instead of
>> >> patches, please? You can zip all files together to make it easy.
>> >>
>> >>  Thank you!
>> >>
>> >>
>> >>  Best Regards,
>> >>
>> >>
>> >> On Tue, May 24, 2011 at 7:28 PM, Ryan Pavlik <rpav...@iastate.edu>
>> >> wrote:
>> >> > Hello all,
>> >> > I've attached small patches to two issues I've found with Maya2OSG.
>> >> > One allows it to build successfully with the current 2.8 branch -
>> >> > there
>> >> > are
>> >> > some manipulators not available in this branch so we just disable
>> >> > them
>> >> > by
>> >> > checking the osg version.
>> >> > The other issue was ambiguity in calling inTolerance, preventing me
>> >> > from
>> >> > building successfully on VC9 x64.  I solved this two different ways:
>> >> > take
>> >> > your pick of which way you prefer.
>> >> >
>> >> > I've made inTolerance a template function with a single parameter
>> >> > type
>> >> > and
>> >> > explicitly specified the template parameter in the one case.
>> >> > (fix-vc9-build)
>> >> > inTolerance is a template function with three parameter types, and
>> >> > static_casts all arguments to the type of the tolerance parameter
>> >> > before
>> >> > doing math.  This one doesn't require explicit template param
>> >> > specification,
>> >> > and seems "more correct" to me, or at least more explicit in how it
>> >> > works. I
>> >> > personally prefer this one. (alternate-fix-build)
>> >> >
>> >> > These patches were made against the latest svn trunk of maya2osg
>> >> > using
>> >> > tortoisesvn.
>> >> > Ryan
>> >> > --
>> >> > Ryan Pavlik
>> >> > HCI Graduate Student
>> >> > Virtual Reality Applications Center
>> >> > Iowa State University
>> >> >
>> >> > rpav...@iastate.edu
>> >> > http://academic.cleardefinition.com
>> >> >
>> >> > _______________________________________________
>> >> > osg-users mailing list
>> >> > osg-users@lists.openscenegraph.org
>> >> >
>> >> >
>> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Javier Taibo
>> >> _______________________________________________
>> >> osg-users mailing list
>> >> osg-users@lists.openscenegraph.org
>> >>
>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>> >
>> > --
>> > Ryan Pavlik
>> > HCI Graduate Student
>> > Virtual Reality Applications Center
>> > Iowa State University
>> >
>> > rpav...@iastate.edu
>> > http://academic.cleardefinition.com
>> >
>> > _______________________________________________
>> > osg-users mailing list
>> > osg-users@lists.openscenegraph.org
>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>>
>>
>>
>> --
>> Javier Taibo
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
> --
> Ryan Pavlik
> HCI Graduate Student
> Virtual Reality Applications Center
> Iowa State University
>
> rpav...@iastate.edu
> http://academic.cleardefinition.com
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>



-- 
Javier Taibo
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