Hi Jean-Sébastien, On Thu, May 26, 2011 at 6:31 AM, Jean-Sébastien Guay < [email protected]> wrote: > > I tried this, and I notice it's an extra line in the material description > string. I'm wondering why you didn't just put the extra attributes at the > end of the Map ... line for the same map (after the filename)? >
The reason I separated the attributes is because in Max there is a difference between a map channel (diffuse, specular, bump, etc...) and a bitmap type (bitmap, normal, mix, reflection, etc..). Technically, you can have a normal bitmap on the diffuse channel, or any other channel. I might add keywords for the other supported bitmap types in the future. Also, placing the bitmap attributes on a separate line should make parsing the description more future-proof. If a new "Map" attribute is added in the future, that would move the bitmap attributes over one column, which could break compatibility with older parsers. Having the bitmap attributes on a separate line should avoid this issue. Cheers, Farshid
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