Hi Peter, you can manually set a viewport for the unit to render it to specific size and position on the output buffer.
cheers, art ParticlePeter wrote: > Hi, > > I would like to render my scene in a lower resolution than the viewport > resolution, but want it stretched afterwards. When I scale the texture(s) > that are attached to to the camera, e.g. half res, the render output is only > half the size ( in x and y ) and placed in the lower left corner, and not > stretched over the viewport. > Think that with this method: > unitOut -> setInputTextureIndexForViewportReference( inputindex ) > > one can tell ppu which unit/texture is the reference scale for the output, > but in my pipleine there is no viewport sized texture. > > Is there another way to tell unitOut to scale its resulting texture to > viewport size ? > > > Thank you! > > Cheers, > ParticlePeter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40135#40135 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org