Hello all, I am a a beginner to all things OpenGL and OSG specifically. My
ultimate goal is to take a list of 3d points and plot them out but right now I
am just trying to get used to OSG... and it apparently has quite the learning
curve. At any rate, if anyone can help me, it would be greatly appreciated.
1. To start off with, then I go into the folder containing OSG and run:
cmake -DBUILD_OSG_EXAMPLES=1
I am confronted with output to the extent that I am missing LibXml2, CURL,
OpenAL, wxWidgets, Qt3 (I have Qt4 though), JPEG, PNG, and TIFF. Are these
fatal errors and where can I go about getting these libraries (a Google search
for a lot of them proved fruitless)?
2. Throwing those error messages aside, I opened one of the examples with a
Visual Studio 2008 solution file (osgwidetmessagebox.. chosen completely at
random) and tried to build. It searches for the lib files, but appends a d to
them i.e. <filename>d.lib and, thus, cannot find them in my lib folder as they
do not exist. I manually went into the Linker settings and removed the d and
get hit with a slew of unresolved externals.
Am I missing debug libraries or something, what gives?
3. Also, is there a solid beginner's tutorial? The information on the main
site seems lacking and not much pops up in Google. This is what I am looking
for the most, I reckon.
4. Is OSG even the best option here? I am only using it as my project manager
mentioned that other parts of our project were written using it (I am just
working on a utility though) and it might be good for consistency's sake to use
it. If there is a easier-to-use OpenGL toolkit/framework, I have no qualms
with switching.
Thanks!
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