Hi Basil,

I ran that and am now missing CURL_LIBRARY_DEBUG, FREETYPE_LIBRARY_DEBUG, 
GIFLIB_LIBRARY_DEBUG, GLUT_LIBRARY_DEBUG, JPEG_LIBRARY_DEBUG, 
TIFF_LIBRARY_DEBUG, and ZLIB_LIBRARY_DEBUG. Do you know where I can get these? 
A morning filled with googling and trying to build them myself proved 
fruitless...

They should be part of the package you have, it's just that CMake didn't pick them up. They'll generally be the same as the *_RELEASE versions, but with a "d" or "_D" at the end. Look for them in your 3rdparty directory.

4. You'll notice the center part of the window will be full of red
fields. First thing to change is to set "ACTUAL_3RDPARTY_DIR" to the
directory where you've put the prebuilt dependencies I linked to above.
Then you can click Configure again, CMake will try to find as many of
the dependencies as it can by itself.

this would just be /OpenSceneGraph/bin correct?

No, it will be the directory where you unzipped the 3rd party dependencies package... It's the directory where you want CMake to look for 3rd party libraries.

Thanks for the reply. I will take a look at the tutorials. I'm not trying to 
offend why my question on OSG. I'm not really doing anything super intensive. I 
wrote a C++ application to cluster 3d space trajectories, and I just want to 
output the generated clusters (from a plain text file).  I don't wanna be doing 
overkill on this, I just want something quick and easy I suppose.

Oh, you didn't offend me (or anyone else I bet) with your question, we all want to use the best tool for the job. I think in this respect OSG can scale nicely, letting you complete your simple project now and scaling up to more complex ones later if the need arises.

Hope this helps,

J-S
--
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Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
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