Hi,

My applicaiton use a quiet large terrain model (about 4000KM*4000KM),and when I 
viewing some very small flying objects(about 20m*20m) above the terrain ,the 
object seems been culled. 

I know it is the Near and Far Plane issue,so I 

setComputeNearFarMode(osg::CullSetting::COMPUTE_NEAR_FAR_USING_PRIMITIVES); 
setNearFarRation(0.0001); 

It solves the problem,make the small objects visible. 

However it causes another problem  ,I  have also loaded some vector GIS models 
(such as roads,country boundraies) which made by osgGIS. When I COMPUTE NEAR 
FAR USING PRIMITIVES,the vector models  cause me 50% ~60% CPU usage!When I 
disabled COMPUTE NEAR FAR USING PRIMITIVES,or hiding the vector models  ,it 
only cost me 10%~15% CPU usage.The vector models  is only 3.5mb. 

Is there a better solution to solve this problem? 
Thank you!

Cheers,
Lv

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http://forum.openscenegraph.org/viewtopic.php?p=40196#40196





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