Hi, I'm trying to write something like a flightsimulator for simulating a sensor. For this I have some world data for my scene.
Now I'm trying to create a camera. But the camera doesen't look to where I want it to look at. I get the following values - the position in lat[deg], lon[deg] and height[meter] - the orientation in pitch, roll and yawn in [rad] - the field of view in [rad] splittedt in fov_x_begin, fov_x_end etc - the distance sensing in [meter] from a server. Position and orientation are changing constantly, but first of all I would be happy if I get the right view with some default values. I tried it with setViewMatrix() and setHomePosition() but nothing happens. Maybe I used it wrong but maybe someone can tell me how I have to realize it. Im using osg 2.8.1 with vc8. The camera coordinate have to be with positive z-Axis as the camera view, +y-Axis up and +x-axis to the left. Thank you! Cheers, Diana ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40190#40190 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

