Okay, I'm back again.

I just wrote a quick parser for my cluster files, read some more from an OSG 
tutorial and then went to poke around in the code.

The dilemma now is this:  when I include any OSG headers, I get tons of 
compiler errors eminating from the base OpenGL files (i.e. residing at 
c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h).

What do I need to do to fix this problem?

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http://forum.openscenegraph.org/viewtopic.php?p=40363#40363





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