Okay, I'm back again. I just wrote a quick parser for my cluster files, read some more from an OSG tutorial and then went to poke around in the code.
The dilemma now is this: when I include any OSG headers, I get tons of compiler errors eminating from the base OpenGL files (i.e. residing at c:\program files\microsoft sdks\windows\v6.0a\include\gl\gl.h). What do I need to do to fix this problem? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40363#40363 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

