On 6/9/2011 2:46 PM, basil huffman wrote:
> Well I am working on a utility for an airport simulation.  Parts of the 
> program were already written in OSG by another developer but he is pat-time 
> and off-site so any help from him is pretty much not going to happen. My boss 
> wanted something plotted in OpenGL (originally he mentioned glaux but I 
> learned rapidly that OSG would probably be better here for multiple reasons).
> At any rate, I wrote a utility to cluster trajectories and I want to be able 
> to take the output I generated, in the form of (latitude, longitude, 
> altitude) points and plot the clusters.

  Do you need to interactively fly through this stuff, or just make a plot of 
it?

  Still seems like OSG is a square peg for a round hole here.

> If anyone is feeling frisky, I can open up a teamviewer session and you can 
> walk me through this or watch me to make sure I'm not doing anything wrong 
> when trying to compile this stuff down.

  I'd recommend downloading the proper pre-built OSG binaries from my site:
http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads

  You can then set the include and linker include paths to that, and compile 
your own program.


  I don't see ANY need for you to be building OSG from source and you're just 
using up
your own valuable time trying to do so.


-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to