On 6/9/2011 2:46 PM, basil huffman wrote: > Well I am working on a utility for an airport simulation. Parts of the > program were already written in OSG by another developer but he is pat-time > and off-site so any help from him is pretty much not going to happen. My boss > wanted something plotted in OpenGL (originally he mentioned glaux but I > learned rapidly that OSG would probably be better here for multiple reasons). > At any rate, I wrote a utility to cluster trajectories and I want to be able > to take the output I generated, in the form of (latitude, longitude, > altitude) points and plot the clusters.
Do you need to interactively fly through this stuff, or just make a plot of it? Still seems like OSG is a square peg for a round hole here. > If anyone is feeling frisky, I can open up a teamviewer session and you can > walk me through this or watch me to make sure I'm not doing anything wrong > when trying to compile this stuff down. I'd recommend downloading the proper pre-built OSG binaries from my site: http://openscenegraph.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads You can then set the include and linker include paths to that, and compile your own program. I don't see ANY need for you to be building OSG from source and you're just using up your own valuable time trying to do so. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

