I can't comment about Silverlining as I've not used it, but I suspect that
if you wanted to use osgOcean's fullscreen effects such as glare, dof and
god-rays etc. you will have some conflicts with osgPPU as those effects
would not be managed by the osgPPU pipeline.

Regards,

Kim.

On 3 June 2011 17:32, Micael Levesque <[email protected]> wrote:

> Would this work with osgPPU as well?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=40057#40057
>
>
>
>
>
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