I can't comment about Silverlining as I've not used it, but I suspect that if you wanted to use osgOcean's fullscreen effects such as glare, dof and god-rays etc. you will have some conflicts with osgPPU as those effects would not be managed by the osgPPU pipeline.
Regards, Kim. On 3 June 2011 17:32, Micael Levesque <[email protected]> wrote: > Would this work with osgPPU as well? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40057#40057 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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