And I've never used osgPPU, but in the example above I can't get osgOcean's glare to work. As for underwater effects I don't use them cause I don't need.
Regards, Daniel kcbale wrote: > I can't comment about Silverlining as I've not used it, but I suspect that if > you wanted to use osgOcean's fullscreen effects such as glare, dof and > god-rays etc. you will have some conflicts with osgPPU as those effects would > not be managed by the osgPPU pipeline. > > Regards, > > > Kim. > > On 3 June 2011 17:32, Micael Levesque < ()> wrote: > > > Would this work with osgPPU as well? > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=40057#40057 > > (http://forum.openscenegraph.org/viewtopic.php?p=40057#40057) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40538#40538 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

