And I've never used osgPPU, but in the example above I can't get osgOcean's 
glare to work. As for underwater effects I don't use them cause I don't need.

Regards,

Daniel


kcbale wrote:
> I can't comment about Silverlining as I've not used it, but I suspect that if 
> you wanted to use osgOcean's fullscreen effects such as glare, dof and 
> god-rays etc. you will have some conflicts with osgPPU as those effects would 
> not be managed by the osgPPU pipeline. 
> 
> Regards,
> 
> 
> Kim.
> 
> On 3 June 2011 17:32, Micael Levesque < ()> wrote:
> 
> > Would this work with osgPPU as well?
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=40057#40057 
> > (http://forum.openscenegraph.org/viewtopic.php?p=40057#40057)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40538#40538





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