Hello list,

I've ran into a smaller problem and did not find any answers in the big net for it. I have multiple views attached to a composite viewer that render one scene in one window in different viewport areas and I'd like to let each camera render the scene in different polygonmodes.

As I understand it, the polygonmode is per scene object, and setting this attribute on the camera has no effect (or I did something wrong). Another solution I thought of was to add multipe Parents to the scene root and give them node masks so that only one camera sees them and uses this only node to set the states on each camera.

Are pre-render callbacks a solution?

Thanks in advance,
michael
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