Hi Michael, You can assign a seperate osg::StateSet to each osg::Camera and then assign the seperate state you want to each of these.
Robert. On Wed, Jun 15, 2011 at 9:50 AM, Michael Starke <[email protected]> wrote: > Hello list, > > I've ran into a smaller problem and did not find any answers in the big net > for it. > I have multiple views attached to a composite viewer that render one scene > in one window in different viewport areas and I'd like to let each camera > render the scene in different polygonmodes. > > As I understand it, the polygonmode is per scene object, and setting this > attribute on the camera has no effect (or I did something wrong). Another > solution I thought of was to add multipe Parents to the scene root and give > them node masks so that only one camera sees them and uses this only node to > set the states on each camera. > > Are pre-render callbacks a solution? > > Thanks in advance, > michael > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

