Hi Michael,

You can assign a seperate osg::StateSet to each osg::Camera and then
assign the seperate state you want to each of these.

Robert.

On Wed, Jun 15, 2011 at 9:50 AM, Michael Starke
<[email protected]> wrote:
> Hello list,
>
> I've ran into a smaller problem and did not find any answers in the big net
> for it.
> I have multiple views attached to a composite viewer that render one scene
> in one window in different viewport areas and I'd like to let each camera
> render the scene in different polygonmodes.
>
> As I understand it, the polygonmode is per scene object, and setting this
> attribute on the camera has no effect (or I did something wrong). Another
> solution I thought of was to add multipe Parents to the scene root and give
> them node masks so that only one camera sees them and uses this only node to
> set the states on each camera.
>
> Are pre-render callbacks a solution?
>
> Thanks in advance,
> michael
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