Hi everybody, Just a quick question on changing render targets.
I have an osg::Camera with a Texture attached as render target. Depending on certain conditions I want to detach the old Texture and attach a different Texture. My inital guess would be something like this: camera->detach(..., oldTexture); camera->attach(..., newTexture, ..); Unfortunately this doesn't work and the camera continues to render to the old Texture. Anything I'm missing out? Would be glad for any suggestions. Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40685#40685 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

