H Dnaiel, The normal way to manage rendering to multiple textures is to have two different Camera, if you want to switch between these just using an osg::Switch above the Cameras,
Robert. On Mon, Jun 20, 2011 at 1:17 PM, Daniel Melzer <[email protected]> wrote: > Hi everybody, > > Just a quick question on changing render targets. > > I have an osg::Camera with a Texture attached as render target. > Depending on certain conditions I want to detach the old Texture and attach a > different Texture. > My inital guess would be something like this: > camera->detach(..., oldTexture); > camera->attach(..., newTexture, ..); > > Unfortunately this doesn't work and the camera continues to render to the old > Texture. > Anything I'm missing out? Would be glad for any suggestions. > > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40685#40685 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

