Hi All, This morning a bug in the texture pool that was cause memory growth when using a texture subload callback was brought to my attention, and thankfully I was able to track down and fix this issue. And this evening I received a bug fix to the pnm plugin. This morning I also made a small warning fix, not too many changes but enough to justify another release candidate. Luckily cmake and server scripts makes it pretty quickly for me to tag new release candidates, but alas testing them is a bit more involved.
source package : http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.0-rc6.zip svn tag: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc6 OpenSceneGraph As long as no major problems are revealed in testing before Monday I'll go ahead and tag 3.0.0 on Monday morning (UK time) and then if we can get the binaries built in the afternoon (US morning) we can then do a formal announce of the release on Monday. If bug fixes come in on Monday I will have to make a judgement call on the risk they pose to the breaking the build/breaking functionality, only very low risk fixes will be consider for merging right before the release. If it's anything greater than very low risk I'll merge with svn/trunk and leave the merge with the OSG-3.0 for after the release. Potentially we could go for a 3.0.1 bug fix release in July or August if required, I'd rather make such a release relatively soon than put too much pressure on getting every last fix into 3.0.0. Thanks to everyone for you testing and help with getting 3.0.0 out, we're almost there ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

