Hi,I'm having problems with osgSim::LightPoint in the new osgt/osgb/osgx formats. After converting the attached lightpoint_test.flt to these formats with osgconv, loading them in osgviewer causes warnings and no data loaded for osgt/osgb and incomplete geometry for osgx (only the lightpoint, not the polygon).
Looking at the osgt file created (also attached), the Sector and BlinkSequence objects are empty, which seems to cause the error. I don't know if it fails in the osgt writing or reading of osgt, or maybe in the reading of flt. Is a LightPoint without Sector or BlinkSequence considered non-valid? Is it okay to expect these in the osgt reading?
Regards, Andreas
lightpoint_test.flt
Description: Binary data
#Ascii Scene
#Version 80
#Generator OpenSceneGraph 3.0.0
osg::Group {
UniqueID 1
Name "db"
UserDataContainer TRUE {
osg::DefaultUserDataContainer {
UniqueID 2
}
}
Children 1 {
osg::Group {
UniqueID 3
Name "g1"
Children 2 {
osgSim::LightPointNode {
UniqueID 4
Name "lp1"
StateSet TRUE {
osg::StateSet {
UniqueID 5
DataVariance STATIC
RenderBinMode USE_RENDERBIN_DETAILS
BinNumber 20
BinName "DepthSortedBin"
}
}
LightPointList 1 {
LightPoint {
Position 0 0 0.1
Color 1 0 0 1
Attributes TRUE 1 1 2
Sector BlinkSequence }
}
MinPixelSize 2
MaxPixelSize 8
}
osg::Geode {
UniqueID 6
Name "p1"
DataVariance STATIC
StateSet TRUE {
osg::StateSet {
UniqueID 7
DataVariance STATIC
ModeList 2 {
GL_CULL_FACE ON
GL_LIGHTING OFF
}
AttributeList 1 {
osg::CullFace {
UniqueID 8
}
Value OFF
}
}
}
Drawables 1 {
osg::Geometry {
UniqueID 9
DataVariance STATIC
PrimitiveSetList 1 {
DrawArrays GL_QUADS 0 4
}
VertexData {
Array TRUE ArrayID 1 Vec3fArray 4 {
-1 -1 0
1 -1 0
1 1 0
-1 1 0
}
Indices FALSE
Binding BIND_PER_VERTEX
Normalize 0
}
ColorData {
Array TRUE ArrayID 2 Vec4fArray 1 {
1 1 1 1
}
Indices FALSE
Binding BIND_OVERALL
Normalize 0
}
}
}
}
}
}
}
}
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