So if this is primarily for mobile devices, would that be useful info to add
to the CMakeLists.txt file as the option documentation, so it pops up as a
tool-tip? Something like this patch?
https://github.com/rpavlik/osg/compare/openscenegraph:master...clarify-qthreads

Ryan

On Wed, Jul 6, 2011 at 3:07 AM, George Bekos <[email protected]> wrote:

> Thanks a lot for your answer dude!
>
> Cheers!
>
>
> Wang Rui wrote:
> > Hi George and Chris,
> >
> > The QThread support was submitted initially for the further migrating
> > to Symbian and Meego. AFAIK, the Meego version of OSG is already
> > workable in a Chinese lab. But I don't have a clear plan of when and
> > how to merge it to the trunk version at present.
> >
> > And yes, until the 4.7 release, Qt doesn't support setting CPU
> > affinity so far. And I'm not sure if Qt's threading model is safer or
> > not. But at least, it should be a good start for porting OSG to
> > another few mobile platforms. :-)
> >
> > Wang Rui
> >
> >
> > 2011/7/5 Chris 'Xenon' Hanson <>:
> >
> > > On 7/5/2011 4:03 AM, George Bekos wrote:
> > >
> > > > Hello again guys! :D
> > > > I want to ask you about this "BUILD_OPENTHREADS_WITH_QT" CMake flag
> when you build OSG. From what I saw the only thing this flag does is to use
> the Qt Threading library for OpenThreads. Are there any benefits from using
> Qt Threading library over for example Win32 threads or pThreads? I
> understand that Qt Threading library acts as an extra layer on top of some
> other library (Win32threads,pThreads etc) depending on the platform.
> > > > In our main application we use Qt Framework a lot for the GUI.
> Building OpenThreads with Qt Thread support makes it any safer? Are there
> evidence that I might have threading issues when I use OSG with Qt Framework
> without OpenThreads Qt support enabled?
> > > >
> > >
> > >  I'm interested in this answer too.
> > >
> > >  I seem to recall that Qt's threading library doesn't expose a CPU
> affinity mask, which
> > > OSG kind of likes. Is any of this true?
> > >
>

-- 
Ryan Pavlik
HCI Graduate Student
Virtual Reality Applications Center
Iowa State University

[email protected]
http://academic.cleardefinition.com
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