Hi,

I am producing some depth textures for shadowing using a couple of RTT cameras.
When producing these depth maps I want to use the same LOD levels (from a VPB 
based PagedLOD database) that are rendered by the 'main' camera.

I am sure I have done this before and there was a simple method to do so 
(something like camera->setReferenceEyePoint()). Can anyone point me to the 
correct approach for doing this?

Cheers,

Brad


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