Well, no, I was not re-creating the texture, so if I understood it correctly: 
if I want to use the FRAME_BUFFER target I also need to re-create the texture 
every time a resize occurs and also call runCameraSetup as well, right?

Actually the decision not to use FBOs is not final, I'm just trying the 
possibilities...to this regard I wonder which target, among FRAME_BUFFER, FBO 
and pbuffer, is the one that is most likely going to work on, let's say, 3 or 5 
years old computers?

Thank you again.

Cheers.
Alessandro

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http://forum.openscenegraph.org/viewtopic.php?p=41237#41237





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