Well, no, I was not re-creating the texture, so if I understood it correctly: if I want to use the FRAME_BUFFER target I also need to re-create the texture every time a resize occurs and also call runCameraSetup as well, right?
Actually the decision not to use FBOs is not final, I'm just trying the possibilities...to this regard I wonder which target, among FRAME_BUFFER, FBO and pbuffer, is the one that is most likely going to work on, let's say, 3 or 5 years old computers? Thank you again. Cheers. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41237#41237 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

