Hi,

If you are articulating some objects, like Robot arm, you rather use MT.
 for instance a rotation of a joint imply rotation of the rest of the arm, 
rather then computing the Position of each part , you construct a hierarchy of 
MTs and Multiplying one MT by another apply the change on the rest of the part 
...

I advice you to make a look at OpenSceneGraph Example osgRobot.

Have a nice weekend

------------------------
Mohamed ALJI


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http://forum.openscenegraph.org/viewtopic.php?p=41271#41271




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