Hi Alji, I did end up using MatrixTransforms and the one place where I found them easier to use (i.e. more logical to achieve the functionality) was where I had to apply simultaneous rotations around X, Y and Z axes.
Thanks again. Sincerely, Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42037#42037 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

