Hi Alji,

Thanks for your reply. 

Though I am not sure if I follow your post entirely:


> rotation of a joint imply rotation of the rest of the arm, rather then 
> computing the Position of each part , you construct a hierarchy of MTs and 
> Multiplying one MT by another apply the change on the rest of the part ...
> 

But isn't this the same behavior as having a chain of PATs where modifying one 
transform node's position/attitude affects all the nodes downstream? Are you 
implying that it is easier to apply rotations to a series of MT than it is to a 
similar PAT hierarchy?

Thanks,
Sanat

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http://forum.openscenegraph.org/viewtopic.php?p=41274#41274





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