Hi Alji, Thanks for your reply.
Though I am not sure if I follow your post entirely: > rotation of a joint imply rotation of the rest of the arm, rather then > computing the Position of each part , you construct a hierarchy of MTs and > Multiplying one MT by another apply the change on the rest of the part ... > But isn't this the same behavior as having a chain of PATs where modifying one transform node's position/attitude affects all the nodes downstream? Are you implying that it is easier to apply rotations to a series of MT than it is to a similar PAT hierarchy? Thanks, Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41274#41274 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

