I may not have been clear enough. In few words I'd like to know how I can retrieve the depth texture corresponding to a spot light so I could implement light occlusion and light focusing.
Any ideas ? Thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41592#41592 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

