Hello everybody,

I'm new to osg and glsl but I wrote a shader for Texture Projection. So far 
everything is working as expected but I'd like now to implement the occlusion 
of different objects (depth order).

Can any one help me with this. I couldn't managed to find a osg/glsl tutorial 
about that.

Here is what I currently have:
[Image: http://s1.postimage.org/12pl9jd0/im1.jpg ] 
(http://postimage.org/image/12pl9jd0/)

Here is what I would like to obtain:
[Image: http://s1.postimage.org/1243a0xw/im2.jpg ] 
(http://postimage.org/image/1243a0xw/)


Thank you
wallys

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http://forum.openscenegraph.org/viewtopic.php?p=41577#41577





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