Hello everybody, I'm new to osg and glsl but I wrote a shader for Texture Projection. So far everything is working as expected but I'd like now to implement the occlusion of different objects (depth order).
Can any one help me with this. I couldn't managed to find a osg/glsl tutorial about that. Here is what I currently have: [Image: http://s1.postimage.org/12pl9jd0/im1.jpg ] (http://postimage.org/image/12pl9jd0/) Here is what I would like to obtain: [Image: http://s1.postimage.org/1243a0xw/im2.jpg ] (http://postimage.org/image/1243a0xw/) Thank you wallys ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41577#41577 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

