Hi Johannes, that is great to hear. We fixed this problem in the current SVN version. Now you can add a computation node whenever you want.
You should concider setting the following flags before realize() of your viewer, otherwise it might have no effect. Code: viewer->setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); viewer->setReleaseContextAtEndOfFrameHint(false); ... viewer->realize(); ... viewer->run(); Best regards, Jens ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41595#41595 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

