Hi Johannes,

that is great to hear. We fixed this problem in the current SVN version.
Now you can add a computation node whenever you want.

You should concider setting the following flags before realize() of your 
viewer, otherwise it might have no effect.

Code:

viewer->setThreadingModel(osgViewer::CompositeViewer::SingleThreaded); 
viewer->setReleaseContextAtEndOfFrameHint(false); 
...
viewer->realize();
...
viewer->run();





Best regards,
Jens

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41595#41595





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