Jean-Sébastien Guay wrote:
Has anyone successfully tested the anaglyphic mode with OSG 3.0?
It'd be interesting to know if that's a general issue or something
specific to our application.

I just tried this:

set OSG_STEREO=ON
set OSG_STEREO_MODE=ANAGLYPHIC
osgviewer cessna.osg

in both the trunk and the 3.0 branch (which will be 3.0.1 soon) and it
seems to work fine.

What, specifically, is broken in your app / Flightgear when stereo is
enabled? Looking at the screenshots, I see red and blue borders, so that
seems right, but all the bug report says is "Scenery rendering is
completely broken when a stereoscopic mode is enabled"...

Thanks J-S for testing! You're right, the actual anaglyphic effect seems to work. But many surfaces aren't rendered correctly. I believe it all shaders are affected (since all our clouds are gone and most of our cockpit surfaces and instruments are black - and we use shaders in exactly these places). The shaders are definitely working when OSG_STEREO is off. So, could anyone confirm shaders are still working with osg stereo? And we'll try to dig deeper to see what exactly triggers it.

cheers,
Thorsten
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