Hi,

I'm also trying to build OSG for ios. I'm facing another build error as follow.


Code:
-- The C compiler identification is GNU
-- The CXX compiler identification is unknown
-- Checking whether C compiler has -isysroot
-- Checking whether C compiler has -isysroot - yes
-- Checking whether C compiler supports OSX deployment target flag
-- Checking whether C compiler supports OSX deployment target flag - yes
-- Check for working C compiler using: Xcode
-- Check for working C compiler using: Xcode -- broken
CMake Error at /opt/local/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 
(MESSAGE):
  The C compiler "/usr/bin/gcc" is not able to compile a simple test program.

  It fails with the following output:

   Change Dir: 
/Volumes/MY_DATA/AugmentedReality/osg/OpenSceneGraph-3.0.1-ios/CMakeFiles/CMakeTmp

  

  Run Build Command:/opt/local/bin/cmakexbuild -project
  CMAKE_TRY_COMPILE.xcodeproj build -target cmTryCompileExec -configuration
  Debug

  === BUILD NATIVE TARGET cmTryCompileExec OF PROJECT CMAKE_TRY_COMPILE WITH
  CONFIGURATION Debug ===

  Check dependencies

  target specifies product type 'com.apple.product-type.tool', but there's no
  such product type for the 'iphoneos' platform

  

  ** BUILD FAILED **

  

  

  The following build commands failed:

        Check dependencies

  (1 failure)

  

  

  CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
  CMakeLists.txt:30 (PROJECT)


-- Configuring incomplete, errors occurred!





Thank you!

Cheers,
Aruna

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http://forum.openscenegraph.org/viewtopic.php?p=41837#41837





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