Hi! Thank you for your prompt replay. I tried two different situations that return different error messages.
The first one is when I keep the OpenSceneGraph original installation directory in its correct place. In this case I get warning and errors about OpenThreads, which is the first dynamic library that the plugin uses; this seems quite a normal error. The OpenThreads library is the first that the plugin tries to use, referenced from the plugin osgdb_osg.so, that belongs to the original installation directory; I compiled frameworks with the @loader_path/../../../.. installation path, so the system cannot find the correct library for the plugin that is in this (wrong) location. Obviously I'm not interested in such behavior, therefore I renamed the OpenSceneGraph original installation directory (after that the plugin bundle was built), in order to hide other unwanted libraries to the system. In this way the plugin looks for the requested libraries in the correct path, and seems to load correctly, until it needs the curl plugin (the viewer is loaded, but the main node is not retrieved). The error message I get in console is: "Warning: Could not find the .curl plugin to read from server.". The structure of my plugin is ...Plugin bundle --- Contents --- ---MacOS --- ---lib --- --- ---one-example-framework-dir-for-all --- --- --- ---Version --- --- --- --- ---80 --- --- --- --- --- ---the-framework-lib --- --- ---osgPlugins-3.0.0 --- --- --- ---Version --- --- --- --- ---80 --- --- --- --- --- ---allplugins (also osgdb_curl.so) As you can see I tried also adding two intermediate directories, in order to make the length of the path compliant with the one of the frameworks the output I get from otool -L osgdb_curl.so is like @loader_path/../../../../lib/OpenThreads.framework/Versions/12/OpenThreads for every listed osg-lib. So I think that everything should be ok. But it isn't. Thanks in advance (again :) ) for any further suggestion. G. Il giorno 07.ago.2011, alle ore 18:50, Stephan Huber ha scritto: > Hi, > > what error messages do you get? does osg find the plugin and fails when > trying to open it? (you'll get some error-messages in the console.log, > or if you run the plugin from inside xcode with safari as > helper-application in the debug console.) > > Have you adjusted the @loader_paths for the osg-libs and for the > curl-plugin too? It's not sufficient to do this for the bin only. > > What is the output of "otool -L osgdb_curl.so" ? All references to the > osg-libs should begin with @loader_path. > > > cheers, > Stephan > > > Am 07.08.11 17:53, schrieb Guido Lucci Baldassari: >> Good afternoon to everyone. >> I'm on the early deployment phase of our OSG-based web plugin. I'm trying to >> embed all the needed libraries inside the package bundle, in order to ease >> the distribution and the installation for the final user. Unfortunately I >> encountered some problems with the curl plugin, that cannot be found at >> runtime. I did many tries and looked through the web, searching a solution, >> before posting here. >> >> My procedure is: >> >> -build osg with the correct @loader_path for the plugin to work >> -build the plugin >> -copy inside the plugin bundle all the needed libraries >> -fix the bin inside the plugn bundle with install_name_tool >> >> in this way everything loads correctly, except the curl plugin. >> >> My env is: >> >> OSG 3.0.0 (I use frameworks - I tried both: with and without the >> osg_plugin_search_install_dir_for_plugins) >> CMake 2.8.5 >> Safari 5.1 (or Chrome Canary Build) >> Mac OSX 10.6.8 >> >> Trying to understand where lies the problem: >> >> I used otool to check that everything was correct >> >> I tried setting explicitly OSG_LIBRARY_PATH to the absolute path, inside the >> plugin source code. >> >> I tried finally with this method: >> >> I built OSG with INSTALL_PREFIX=<the real path of the future plugin> >> then I copied all libraries from a previous build on another machine with >> the same specifications, except the plugins directory >> and everything worked, so I presume it's something hardcoded into the plugin. >> >> This last method, maybe can be used (not sure if it will work when moving or >> coping the whole final package on other machines - I'll check later), but >> seems to be just a workaround. Before to proceed with the job, I'd like to >> ask here if anyone knows a better and clearer solution. >> Thanks in advance >> G. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

