Hi!

I just noticed that whilst the osg::FrameStamp copy constructor copies the
_simulationTime variable, the assignment operator ignores it.

If you have a freshly constructed FrameStamp and then assign another to it,
your simulation time will remain as 0.0 whilst the other variables will be
correctly copied over.

Is there some cleverness here that I'm missing, or is it just a bug?

best wishes

Mike
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