Hi Mike, Well spotted, this is a bug. I've now added the assignement of the _simulationTime and checked this fix into svn/trunk and the OSG-3.0 branch.
Cheers, Robert. On Mon, Aug 15, 2011 at 2:16 PM, Mike Connell <[email protected]> wrote: > Hi! > > I just noticed that whilst the osg::FrameStamp copy constructor copies the > _simulationTime variable, the assignment operator ignores it. > > If you have a freshly constructed FrameStamp and then assign another to it, > your simulation time will remain as 0.0 whilst the other variables will be > correctly copied over. > > Is there some cleverness here that I'm missing, or is it just a bug? > > best wishes > > Mike > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

