Hi, I've been trying to set up an iOS project that uses OSG. I've managed to compile all the relevant OSG libs and successfully linked them into my project. I've set up the windowing system as in the example code and then tried to load up a few models and get them displaying but I keep getting an EXC_BAD_ACCESS exception when calling viewer->frame().
I've tried stripping out all of my code and just running the example iOS code as in the osgvieweriPhone example but I'm still getting the same issue. The call stack is: gliUnimplemented osgViewer::ViewerBase::renderingTraversals() I'm guessing this could be an issue with openGLES- I've checked that, when I created the Xcode project for the OSG libs I used the example command line with the correct openGL flags set. Any help would be much appreciated! Thanks, Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42147#42147 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

