Hi,

I've been trying to set up an iOS project that uses OSG. I've managed to 
compile all the relevant OSG libs and successfully linked them into my project. 
I've set up the windowing system as in the example code and then tried to load 
up a few models and get them displaying but I keep getting an EXC_BAD_ACCESS 
exception when calling viewer->frame(). 

I've tried stripping out all of my code and just running the example iOS code 
as in the osgvieweriPhone example but I'm still getting the same issue. The 
call stack is:

gliUnimplemented
osgViewer::ViewerBase::renderingTraversals()

I'm guessing this could be an issue with openGLES- I've checked that, when I 
created the Xcode project for the OSG libs I used the example command line with 
the correct openGL flags set. Any help would be much appreciated!

Thanks,
Alex

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