Hi Jeremy, The glsl attachments have been squashed - could you attach them as .txt, please?
I believe you have to bind shader vertex attributes as PER_VERTEX as opposed to colours and normals which can be PER_PRIMITIVE. Then copy the line that calls push_back() on gridCoordinates so you have 4 calls and it should work. I had to add: setVertexArray(gridPositions); to get anything at all on the screen ( otherwise there are no primitives ). Cheers, -Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42202#42202 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

