Hi Jeremy, To clarify, I used a couple of trivial shaders instead of the missing ones and in order to get any output I had to add the vertices.
If I set GRID_POSITION=0 the additional call is not required. This is covered in the glVertexAttrib man page. I am using osg with the fixed pipeline available. Cheers, Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42213#42213 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

