Looking at the code I seem to understand that statistics use only the fixed pipeline. At least this is what I see in osgViewer\StatsHandler.cpp in setUpScene(). If that is true, then the first step is to change that behavior so to use shaders instead. About the precision declaration, that is just one single line to add at the beginning of the fragment shader (something like "precision mediump float;"). It could be ifdef'ed to add it only when GLES2 is available.
Luca ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42273#42273 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

