That's the idea.

2011/8/27 Luca Vezzadini <[email protected]>

> Looking at the code I seem to understand that statistics use only the fixed
> pipeline. At least this is what I see in osgViewer\StatsHandler.cpp in
> setUpScene(). If that is true, then the first step is to change that
> behavior so to use shaders instead.
> About the precision declaration, that is just one single line to add at the
> beginning of the fragment shader (something like "precision mediump
> float;"). It could be ifdef'ed to add it only when GLES2 is available.
>
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