On 9/4/2011 2:12 PM, ALBERT Aurélien wrote:
Hi,

I'm building an application based on OSG and I'm trying to have 2 viewports in my GUI, 
showing the same scene, but from different cameras, each camera having a "rendering 
mode" parameter.

Everything works, but I don't know if there is an efficient way to manage the 
"rendering mode" parameter which should acts like that :

- normal mode =>  standard rendering of the scene
- special mode =>  special rendering of the scene (all objects should use an 
alternative shader)

My problem is to render, simulteanously, the 2 cameras whith the different 
modes : is there any way to use different textures/colors/shaders on an object, 
depending on which camera is rendering it ?

Store the state for the first rendering on the first Camera, and store the state for the second rendering on the second Camera.

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/

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