On Sun, Sep 4, 2011 at 10:12 PM, Paul Martz <[email protected]> wrote:
> Store the state for the first rendering on the first Camera, and store the
> state for the second rendering on the second Camera.

For clarification, Paul is referring to the fact that osg::Camara "has
a" StateSet pointer, so you can assign a different StateSet to the two
cameras to get two different inherited states.

Robert.
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