Hi Laurent,

Usually this is caused by not having a valid GL context.  Could you check for a 
current context to confirm this.

What threading mode are you running in?

Cheers,
Tony

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42481#42481





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to