Hi Laurent, Usually this is caused by not having a valid GL context. Could you check for a current context to confirm this.
What threading mode are you running in? Cheers, Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42481#42481 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org