Hi Laurent, Under Linux there is a valid context returned from glXGetCurrentContext() in LightModel::apply(), so it is unnecessary to create another context as you have done.
The depth buffer is set to 8 bits which is unusual. What happens if you set it to 24? Cheers, Tony ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42496#42496 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

