Hi guys,

Now I have generated a project with this command:

cmake -G Xcode \
-DOSG_BUILD_PLATFORM_IPHONE_SIMULATOR:BOOL=ON \
-DBUILD_OSG_APPLICATIONS:BOOL=OFF \
-DBUILD_OSG_EXAMPLES:BOOL=OFF \
-DOSG_BUILD_FRAMEWORKS:BOOL=OFF \
-DOSG_WINDOWING_SYSTEM:STRING=IOS \
-DCMAKE_OSX_ARCHITECTURES:STRING=i386 \
-DOSG_GL1_AVAILABLE:BOOL=OFF \
-DOSG_GL2_AVAILABLE:BOOL=OFF \
-DOSG_GLES2_AVAILABLE:BOOL=ON \
-DOSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
-DOSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
-DOSG_GL_LIBRARY_STATIC:BOOL=OFF \
-DOSG_GL_MATRICES_AVAILABLE:BOOL=ON \
-DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
-DOSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
-DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-DDYNAMIC_OPENTHREADS:BOOL=OFF \  

I want to use OpenGLES2.0 and not 1.0. With 1.0 all went fine but now I get 
errors like this:

glLoadMatrix has not been declared
GL_VERTEX_ARRAY has not been declared
...


Thank you!

Cheers,
Tobias

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42557#42557





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