Hi guys, Now I have generated a project with this command:
cmake -G Xcode \ -DOSG_BUILD_PLATFORM_IPHONE_SIMULATOR:BOOL=ON \ -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ -DBUILD_OSG_EXAMPLES:BOOL=OFF \ -DOSG_BUILD_FRAMEWORKS:BOOL=OFF \ -DOSG_WINDOWING_SYSTEM:STRING=IOS \ -DCMAKE_OSX_ARCHITECTURES:STRING=i386 \ -DOSG_GL1_AVAILABLE:BOOL=OFF \ -DOSG_GL2_AVAILABLE:BOOL=OFF \ -DOSG_GLES2_AVAILABLE:BOOL=ON \ -DOSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -DOSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -DOSG_GL_LIBRARY_STATIC:BOOL=OFF \ -DOSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -DOSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -DDYNAMIC_OPENTHREADS:BOOL=OFF \ I want to use OpenGLES2.0 and not 1.0. With 1.0 all went fine but now I get errors like this: glLoadMatrix has not been declared GL_VERTEX_ARRAY has not been declared ... Thank you! Cheers, Tobias ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42557#42557 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

