HI Tibias, In OpenGL ES 2.0 the fixed function pipeline is not available so you have to switch this off with: OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=OFF
Robert. 2011/9/9 Tobias Weißhaar <[email protected]>: > Hi guys, > > Now I have generated a project with this command: > > cmake -G Xcode \ > -DOSG_BUILD_PLATFORM_IPHONE_SIMULATOR:BOOL=ON \ > -DBUILD_OSG_APPLICATIONS:BOOL=OFF \ > -DBUILD_OSG_EXAMPLES:BOOL=OFF \ > -DOSG_BUILD_FRAMEWORKS:BOOL=OFF \ > -DOSG_WINDOWING_SYSTEM:STRING=IOS \ > -DCMAKE_OSX_ARCHITECTURES:STRING=i386 \ > -DOSG_GL1_AVAILABLE:BOOL=OFF \ > -DOSG_GL2_AVAILABLE:BOOL=OFF \ > -DOSG_GLES2_AVAILABLE:BOOL=ON \ > -DOSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ > -DOSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ > -DOSG_GL_LIBRARY_STATIC:BOOL=OFF \ > -DOSG_GL_MATRICES_AVAILABLE:BOOL=ON \ > -DOSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ > -DOSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ > -DDYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ > -DDYNAMIC_OPENTHREADS:BOOL=OFF \ > > I want to use OpenGLES2.0 and not 1.0. With 1.0 all went fine but now I get > errors like this: > > glLoadMatrix has not been declared > GL_VERTEX_ARRAY has not been declared > ... > > > Thank you! > > Cheers, > Tobias > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42557#42557 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

