Hi, Simon You can use ViewerBase::getContexts GraphicsContext::getTraits and traits contain information you need Cheers, Sergey.
12.09.2011, 19:14, "Simon White" <[email protected]>: > Hi there, > > I am after a way to get the window resolution - when the OSG application > starts fullscreen, there is no way of knowing what resolution the window will > be displayed in. > > The application I am working on currently has hard-coded values for a > windowed-mode window, although now I would like to swap out these hard-coded > values for variables. > > I am setting the resolution with the function > osgViewer::Viewer::setUpViewInWindow() > > is there a way to get the resolution from osgViewer as well? Or looking > through some documentation, there is: > > osg::GraphicsContext::GraphicsContext::WindowingSystemInterface::getScreenResolution() > > but this function requires I give it a 'screen identifier', which I don't > know how to get. > > Any ideas? > > Thanks, Simon > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42641#42641 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

