Hi Bo, ShaderComposer isn't complete, and should be viewed as experimental, but it's able to do a few composition tasks. The osgshadercomposition example is a test bed for this feature, unfortunately I've been swamped with other work so haven't been able to complete the work on ShaderComposition functionality.
Robert. On Tue, Sep 13, 2011 at 8:47 PM, Bo Jiang <[email protected]> wrote: > Hi All, > > I have a node, and I want to shade it using different effect, i.e. I have > several groups of shaders (vertex+geometry+fragment), and each group > implements one effect. > > Now I want to combine all the effects together when display the node. I do > not know how to achieve it. I searched the forum and it seems that the > osg::ShaderComposer class is not finished yet? Or shall I need to use the > two-passes effect like class in osgFX? > > Thank you! > > Cheers, > Bo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42723#42723 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

