Hi Bo,

ShaderComposer isn't complete, and should be viewed as experimental,
but it's able to do a few composition tasks.  The osgshadercomposition
example is a test bed for this feature, unfortunately I've been
swamped with other work so haven't been able to complete the work on
ShaderComposition functionality.

Robert.

On Tue, Sep 13, 2011 at 8:47 PM, Bo Jiang <[email protected]> wrote:
> Hi All,
>
> I have a node, and I want to shade it using different effect, i.e. I have 
> several groups of shaders (vertex+geometry+fragment), and each group 
> implements one effect.
>
> Now I want to combine all the effects together when display the node. I do 
> not know how to achieve it. I searched the forum and it seems that the 
> osg::ShaderComposer class is not finished yet? Or shall I need to use the 
> two-passes effect like class in osgFX?
>
> Thank you!
>
> Cheers,
> Bo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42723#42723
>
>
>
>
>
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