Hi, Jordi

I read the doc, it says:
    * OSG in Android only supports Static linking.
    * OSG needs to be compiled with OpenGL ES 1.x OR 2.0
    * Environmental mapping doesn't work.
    * Automatic Shaders don't work.
    * Multithreading Handler doesn't work.
    * osgSim and osgShadow won't work if you don't link also freetype. 

Which one causes my problem.
And if it won't work in GLES1 nor GLES2,
Why use OSG on Android?

Is there a way to make it work?

Thank you!

Cheers,
Jayce

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http://forum.openscenegraph.org/viewtopic.php?p=42785#42785





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