Hi Jayce,

The texture in the model cow.osg does not work because it makes use of
*environmental
mapping textures*. If you want to show environmental mapping textures you
can code a shader to do it. In GLES1 not all OpenGL is supported and in
GLES2 you need some experience in shader composition. Read about OpenGL
embedded systems, there exist a lot of documentation in this field.

You can try other models without environmental mapping and they will
probably work.

Cheers.


2011/9/15 Jayce Li <[email protected]>

> Hi, Jordi
>
> I read the doc, it says:
>    * OSG in Android only supports Static linking.
>    * OSG needs to be compiled with OpenGL ES 1.x OR 2.0
>    * Environmental mapping doesn't work.
>    * Automatic Shaders don't work.
>    * Multithreading Handler doesn't work.
>    * osgSim and osgShadow won't work if you don't link also freetype.
>
> Which one causes my problem.
> And if it won't work in GLES1 nor GLES2,
> Why use OSG on Android?
>
> Is there a way to make it work?
>
> Thank you!
>
> Cheers,
> Jayce
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42785#42785
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Jordi Torres Fabra

gvSIG 3D blog
http://gvsig3d.blogspot.com
Instituto de Automática e Informática Industrial
http://www.ai2.upv.es
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