Hi Jayce, The texture in the model cow.osg does not work because it makes use of *environmental mapping textures*. If you want to show environmental mapping textures you can code a shader to do it. In GLES1 not all OpenGL is supported and in GLES2 you need some experience in shader composition. Read about OpenGL embedded systems, there exist a lot of documentation in this field.
You can try other models without environmental mapping and they will probably work. Cheers. 2011/9/15 Jayce Li <[email protected]> > Hi, Jordi > > I read the doc, it says: > * OSG in Android only supports Static linking. > * OSG needs to be compiled with OpenGL ES 1.x OR 2.0 > * Environmental mapping doesn't work. > * Automatic Shaders don't work. > * Multithreading Handler doesn't work. > * osgSim and osgShadow won't work if you don't link also freetype. > > Which one causes my problem. > And if it won't work in GLES1 nor GLES2, > Why use OSG on Android? > > Is there a way to make it work? > > Thank you! > > Cheers, > Jayce > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42785#42785 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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