Hi Robert,

I got the customer to run with --SingleThreaded and the warning
disappeared. The warning seems to be somewhat sporadic.

Cory



On 9/16/2011 2:02 AM, Robert Osfield wrote:
> HI Cory,
>
> I haven't heard of this specific problem before so you may well be the first!
>
> The "RenderBin" is effectively the default RenderBin, it's registered
> during the static construction of the RenderBinPrototypeList, see the
> top of src/osgUtil/RenderBin.cpp.  The way it's written should ensure
> that the relevant bins are all registered before they are accessed,
> and from the error you see it look like this isn't happening.   I
> guess it's possible that multiple threads might call
> renderBinPrototypeList() static method in a parallel and have the
> static constructed in an implement way in one of the threads.
>
> Could you try running osgviewer single threaded to see if that makes a
> difference.
>
> Robert.
>
> On Thu, Sep 15, 2011 at 5:51 PM, Cory Riddell <[email protected]> wrote:
>> A customer is having trouble running our OSG-based application on his
>> computer. I sent him osgviewer.exe and when he runs "osgviewer.exe
>> cow.osg" it works, but this message is printed on the console:
>>  Warning: RenderBin "RenderBin" implementation not found, using default
>> RenderBin as a fallback.
>>
>> It's just a warning and he does see the cow, but I'm wondering if this
>> message is a symptom of some other problem? FWIW, his workstation-class
>> laptop has a FirePro m8900 video card with up to date drivers.
>>
>> Cory
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
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