Hi,
I am trying to use an osg::Switch node in my scene to toggle on/off certain
sub-graphs.
the way I have my subgraph set up is:
I have a geode (textGeode) which is placed under a switch node and the switch
is then place below an LOD node.
Code:
annotationsSwitch->addChild(textGeode, true);
annotationsLod->addChild(annotationsSwitch, 0, 700);
When I try using the following to turn the switch On/Off, my geometry is still
visible.
Code:
setChildValue(
getSearchedNode(QString("textGeode")), false);
OR
Code:
setAllChildrenOff ()
I was under the impression that turning the geode off would ensure that the
geometry placed below the geode would also be off.
Do I need to use node masks to achieve this?
Thanks!
Sincerely,
Sanat.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=42845#42845
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