Hi Nerazzuri?, I suspect that your code to find the switch node is not working.
As a quick and dirty example try saving a pointer to the switch node as a global and in your main loop try turning it on and off. Code: int n = 0 while( !viewer.done() ) { annotationsSwitch->setValue(0, (++n) % 2 ); viewer.frame(); } Assuming you only have the one child your text should flash on/off. That would help you narrow down if the problem is with setting the switch value or if the problem is in getSearchedNode. Cheers! Eric ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42847#42847 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org