Hi Nerazzuri?, 

I suspect that your code to find the switch node is not working. 

As a quick and dirty example try saving a pointer to the switch node as a 
global and in your main loop try turning it on and off.


Code:


    int n = 0
    while( !viewer.done() )
    {
        annotationsSwitch->setValue(0, (++n) % 2 );
        viewer.frame();
    }





Assuming you only have the one child your text should flash on/off. 

That would help you narrow down if the problem is with setting the switch value 
or if the problem is in getSearchedNode.

Cheers!
Eric

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=42847#42847





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